Multiplayer optimization again and again


Multiplayer seems to be working with acceptable waiting time. 5 FPS (or approximately 200ms delay) may seem to be a bit rough, but it will do for now... The final frame rate will also depend on the overall perfomance of the game and to which I am willing to do a computationally light game or a CPU-killer. No is time to set a "lobby" where people can wait for the whole team to connect and move on to the actual game...yeah!

Get Dungerous/Assets

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