Multiplayer optimization again and again
Dungerous/Assets » Devlog
Multiplayer seems to be working with acceptable waiting time. 5 FPS (or approximately 200ms delay) may seem to be a bit rough, but it will do for now... The final frame rate will also depend on the overall perfomance of the game and to which I am willing to do a computationally light game or a CPU-killer. No is time to set a "lobby" where people can wait for the whole team to connect and move on to the actual game...yeah!
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Dungerous/Assets
Assets of a simple local co-op RPG made in Switzerland
Status | In development |
Category | Assets |
Author | Lucuspocus |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Local multiplayer, Multiplayer, Pixel Art, Retro |
Languages | English |
More posts
- New Ranger ClassOct 17, 2023
- Optimizing resource managementMay 29, 2023
- Optimizing sprite and ressources managementMay 21, 2023
- More AnimationsApr 28, 2023
- Some decorationsApr 23, 2023
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