Optimizing resource management
Dungerous/Assets » Devlog
This week I did some work on externalizing a lot of hard-coded stuff for sprites, sound effects and spells parameters. This will make it easier in the future development to create and use other sprites. Mostly it will prevent to recompile all the code to move a button 2 pixels to the left which is a huge waste of time.
This allowed me to implement lots of small animation for the "spells" the players cast.
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Dungerous/Assets
Assets of a simple local co-op RPG made in Switzerland
Status | In development |
Category | Assets |
Author | Lucuspocus |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Local multiplayer, Multiplayer, Pixel Art, Retro |
Languages | English |
More posts
- New Ranger ClassOct 17, 2023
- Optimizing sprite and ressources managementMay 21, 2023
- More AnimationsApr 28, 2023
- Some decorationsApr 23, 2023
- Multiplayer optimization again and againApr 17, 2023
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