Optimizing sprite and ressources management
Dungerous/Assets » Devlog
Working on a more flexible way to load sprite in order to avoid hardcoding call to resources prevent re-compiling the code everytime I change a spritesheet. Which will save some time on the longer run. But as the red square shows, it's not fully functional yet...
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Dungerous/Assets
Assets of a simple local co-op RPG made in Switzerland
Status | In development |
Category | Assets |
Author | Lucuspocus |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Local multiplayer, Multiplayer, Pixel Art, Retro |
Languages | English |
More posts
- New Ranger ClassOct 17, 2023
- Optimizing resource managementMay 29, 2023
- More AnimationsApr 28, 2023
- Some decorationsApr 23, 2023
- Multiplayer optimization again and againApr 17, 2023
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